Hi, James here. Hope you’ve enjoyed “episode zero” of our podcast. What feedback we’ve had so far as been incredibly encouraging, so thank you. We’ll be recording a new episode of the podcast soon,…
Story games news!
London Indie RPG Meetup filled our venue to overflowing on #TableTopDay, and almsot a third of the awesome people who joined us had never been along to one of our meetups before, so a huge thank you to the TableTop team for bringing us together!
Everyone knew Fiasco from the show, but it was great to introduce people to some of our other old favourites, and some pretty new games as well. We also played The Quiet Year, Dungeon World, One Last Job, A Penny For My Thoughts, Cthulhu Dark, Remember Tomorrow, and Witch: The Road to Lindisfarne. All of these games are pretty rules light and story focussed, a lot like Fiasco, and I would definitely recommend trying any of them out.
Who submitted this? Thanks to them!
It depends on what you want out of a system. I love FATE because it feels alive to me. I love Dragon Age because the AGE system is so much fun to play. I love Savage Worlds because exploding dice and high-concept pulp action is incredibly fun.
If you are into storytelling, Fiasco and Always/Never/Now are amazing, and so is Mythender.
I know this isn’t especially helpful in a direct way, but I hope something here will spark an interest, and you can go look into one of these systems at RPGgeek or DriveThruRPG or one of the publisher’s own sites.
And remember: A good GM can overcome a bad system, but nobody has fun with a bad GM.
Certainly, but some games make it much easier to GM than others. After years of playing rules heavy games which require huge amounts of prep and switching to rules light, low prep story games it turns out I’m a no shit GM. Who knew?
Too many, largely trad, games encourage making GMing an ordeal for all but the most hardcore gamers. There are better ways.
Apocalypse World/Monsterhearts forever!