Do we really need more Fiasco playsets? Well, it is certainly the case that with Bully Pulpit Games’s Playsets of the Month running for three years, there are more than 40 freely downloadable playsets for you to have fun with already, and that’s not taking into account the ones in thesupplements The Fiasco Companion and American Disasters.
Surprisingly however, none of the official playsets with the possible exception of Gangster London have ever dealt directly with the subject of heists-gone-wrong before. To be fair, that’s a pretty common direction to take a Fiasco game, but it is normally in the form of amateurs trying it on rather than hardened criminals screwing each other over as epitomised by films such as Reservoir Dogs.
The new trilogy of playsets in Run, Fools, Run aims to plug that gap in the market. At the same time, they’ve introduced two neat little hacks. In The Last Heist, players are given the option of invoking “heist dice” which will ensure a bloodier aftermath. I actually prefer the hack in The Murderists though, in which each player is given a card which may, or may not, reveal them to be a snitch or federal agent. Similar to the “traitor” mechanic in the cooperative board game Shadows Over Camelot, the deck is weighted so that it may be that no-one is a snitch or agent.
There’s nothing like a healthy dose of paranoia to make a game fun, as any fan of Shadows Over Camelot, Battlestar Galactica or The Resistance can tell you, so I’m delighted to see similar mechanics showing up in story games. Really looking forward to giving these a go!